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How to develop your castle

Level 1:
This level you have to build 1 stone_quarry and 1 woodcutter.

Level 2:
For this level, the quest tells you to upgrade a castle_tower to level 1. You also have to extend you castle_wall, build your barracks, and train a spearman.

Level 3:
You begin level 3 by building a farmhouse and a dwelling structure. After you complete the building of your dwellings, you are told to send your tax_collector out for 30 minutes. This is something you should familiarize yourself with, as the tax collector will be one of your main supplies of coin to run your empire. After you send your tax_collector out, you are given the task to build your defense_workshop as well as to extend your walls once again.

Level 4:
Level 4 gives you the ability to name your castle! You also have to level your woodcutter building up to level 2, create a storage, build encampment, build siege workshop and create 3 macemen. I usually go ahead and create 5 as they will be needed anyway.

Level 5:
This level is where things begin to change and your castle starts to look like an real castle. Your first quest for level 5 ask you to create an additional dwelling building. Prior to completing this quest, you should do a few things first. These list of items will help you so that you can develop your castle within the least amount of time.

Note: As you increase in level upwards to level 10, each structures build time increases until level 10 or so, therefore to ensure that you get the most out of your castle within the least amount of time, these steps are a guideline. You may alter or change any of them at any given time.

Note: At this point, you should have a small army (3+ units). Start attacking robber baron castles level 1 to acquire more resources/ coin from them.

Quick guide to low level robber barons:

Level 5 checklist:

Only after you have completed these steps should you proceed with building your second dwelling.

Level 6 checklist:

Level 7:
At level 7 you unlock a few new buildings including the Tavern as well as the Guardhouse. The Tavern allows you to send spies out to opponent castles to gain intel as to what may be in store for your attacking army. The Guardhouse, on the other hand, is the opposite of the tavern, as they are used to catch spies and lower the chance of someone successfully spying on your castle. Someone is more inclined to attack someone they can spy on v. someone who they cannot see what units may be hidden within the castle walls. There is a limit to 3 taverns and when fully upgraded (level 3) you have the capability to have 15 spies.

Note: More spies can be owned via research in the Research_tower.

Level 7 checklist:

After you have completed the above items, then and only then will you send out your spy to complete the quest.

Level 8:
You’re on your way to becoming a real power! If you have followed the above steps, your castle is beginning to really take shape! As you begin level 8, you’ll notice you have a quest from the queen/princess. You can complete those easier parts asap to gain exp. Although you may hit level 9 prior to finishing all of these steps, here is the list!

Level 8 checklist:

Level 9:
After hitting level 9, the first priority you should have is creating your stables. This allows your units to travel faster as you farm robber baron castles, attack enemy players, trade resources, etc.. After completion of the stables continue with the checklist where ever you left off.

Level 9 checklist:

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